1960's Volkswagen Bug
VW Bug - Reference
Bronx House
Still Life
Cinema light - personal project
Dumpster bike - modelled for Apart, ALA
Drew Assets
Itsukushima shrine, Japan - the floating torii gate
Paddy field created in Unreal Engine in collaboration with students at UTS ALA
A dedicated and passionate modeller, with an eye for detail and the ability to interpret concept art, creatively and technically. I constantly seek to enhance modelling techniques and persevere to ensure assigned work is produced to an appropriate standard within the scheduled time frame. I strive to remain informed of current and emerging industry technologies through research, networking and attending industry conventions. I enjoy working collaboratively in team environments.
I graduated with a Master of Animation and Visualisation from UTS Animal Logic Academy in 2021, and a Bachelor of Animation from Swinburne University in 2020.
I completed a contract in 2022 as a 3D Artist with Gravity iLabs, creating real-time game assets.
I worked as a Terrain Artist at Wētā FX | October 2022 - July 2024
I recently finished working as a Modelling and Texture Artist on the R&D and virtual production of James Cameron’s Avatar sequels at 880 Productions | August 2024 - July 2026
Skills
- 3D Modelling
- UV Mapping
- Sculpting
- Set dressing
- Asset management
- Collaborative
- Logistics
- Organisation
Software