
VW Bug – personal project


VW Bug – UV

Cinema light – personal project



Cinema light – UV


Dumpster bike – modelled for Apart, based on concept art by Keiren Jolly



Bus stop – modelled for Apart, based on concept art by Keiren Jolly



Welding torch and japanese carpentry saw - modelled for Apart, based on concept art by Keiren Jolly and Helena Todd



Fire hydrant and dustpan - modelled for Apart



Staff – modelled for Drew, based on concept art by John Li



Terrarium - modelled for Drew, based on concept art by Helena Todd


Staff - UV
Terrarium - UV

Keyboard and joystick - modelled for Drew, based on concept art by Helena Todd



Keyboard and joystick - UV

Alchemy set and telescope - modelled for Drew, based on concept art by Brian Nguyen and Helena Todd



Madonna lilies – modelled for Tomorrow’s Beautiful Future



Park bench and lamp post – university project



Lounge - Peronsal project (WIP)



Procedural environment modelled in Maya for Unreal Engine, based on the concept by Nieminy Nian – Monster film



Hut modelled for a Refugee Camp created in Unreal Engine – Sea of Freedom



Hut modelled for a Paddy Field created in Unreal Engine – Sea of Freedom


Paddy field created in Unreal engine based on real-life reference – Sea of Freedom. Environment created as a collaboration with Henley Zhao and Sameer Ahmed. Responsible for environment layout, set dressing and foliage painting.

Cat in the Hat - Personal Project (WIP)



Susan (blocking) – modelled for Drew, based on concept art by John Li



Exhibits from my pottery sculpted on a clay wheel

A dedicated and passionate modeller, with an eye for detail and the ability to interpret concept art, creatively and technically. I constantly seek to enhance modelling techniques and persevere to ensure assigned work is produced to an appropriate standard within the scheduled time frame. I strive to remain informed of current and emerging industry technologies through research, networking and attending industry conventions. I enjoy working collaboratively in team environments.
I graduated with a Master of Animation and Visualisation from UTS Animal Logic Academy in 2021, and a Bachelor of Animation from Swinburne University in 2020.
Skills
- 3D Modelling
- UV Mapping
- Traditional Sculpting
- Set dressing
- Asset management
- Collaborative
- Logistics
- Organisation
Software





