SAMANTHA SHEPPARD

3D MODELLING ARTIST


1960's Volkswagen Bug


Bug1 ML

Bug1 WF


Bug5 ML

Bug5 WF


Bug6 ML

Bug6 WF


Bug REF

VW Bug - Reference


Bronx House


Bronx House

Still Life


SL_01

SL_02


SL_03

SL_04


cinemaLight_TXTR

Cinema light - personal project

dumpBike_ML

Dumpster bike - modelled for Apart, ALA


Drew Assets


Assets_ML

keyBoard_ML


Itsukushima shrine, Japan - the floating torii gate

Pottery

Paddy field created in Unreal Engine in collaboration with students at UTS ALA

me

A dedicated and passionate modeller, with an eye for detail and the ability to interpret concept art, creatively and technically. I constantly seek to enhance modelling techniques and persevere to ensure assigned work is produced to an appropriate standard within the scheduled time frame. I strive to remain informed of current and emerging industry technologies through research, networking and attending industry conventions. I enjoy working collaboratively in team environments.

I graduated with a Master of Animation and Visualisation from UTS Animal Logic Academy in 2021, and a Bachelor of Animation from Swinburne University in 2020.

I completed a contract in 2022 as a 3D Artist with Gravity iLabs, creating real-time game assets.

I am currently a Terrain Artist with Wētā FX.

Awards

Editors Choice Award

The Rookies 2022

award

Skills

  • 3D Modelling
  • UV Mapping
  • Traditional Sculpting
  • Set dressing
  • Asset management
  • Collaborative
  • Logistics
  • Organisation

Software

Maya

Photoshop

After Effects
zBrush

Unreal Engine

Substance Painter